Capcom has filled in the Switch 2 row on the official Monster Hunter Wilds performance table—and the hybrid port is locked to a clear, conservative pitch: multiple resolution modes, one frame-rate ceiling.
According to the updated site chart (as reported by Nintendo Wire on September 18), every Switch 2 configuration targets 30fps. Ray tracing is listed as disabled on the Nintendo row, matching the non-Pro console baselines elsewhere on Capcom’s multi-platform grid.
Docked: resolution vs. framerate priority

In TV/docked mode, players get two graphics presets:
- Prioritize Resolution — output target 2240×1260
- Prioritize Framerate — output target 1920×1080
Both remain capped at 30fps. Capcom’s usual footnote still applies across platforms: render resolution can drop under load, with upscaling filling the gap when internal resolution falls below the output target. Expect the higher-res docked mode to spend more of that dynamic budget when multiplayer hunts get chaotic—while the 1080p “framerate” preset aims to hold the 30fps line more cleanly.
That dual-mode docked approach is more generous than a single fixed hybrid profile. It also sets honest expectations: this is not a 40/60fps Switch 2 showcase title on paper.
Handheld: a single 1536×864 path

On the go, Switch 2 Wilds lists a single handheld output target of 1536×864—no separate performance toggle in Capcom’s published table. That keeps the portable profile simple: one resolution goal, same 30fps ceiling as docked.
For context, Capcom’s same chart still shows PS5 and Series X with 30/40/60-style presets, and a PS5 Pro path that can enable ray tracing in lower-framerate modes. Series S sits at a straightforward 1080p/30. Switch 2 is not trying to match those home-console ceilings; it is trying to land a playable big-budget Monster Hunter on a hybrid by December.
Why the numbers matter for December 4
Wilds arrives on Switch 2 on December 4, 2026—a date NextGenConsole already covered when Capcom locked the window. Publishing hard resolution targets now, roughly two and a half months out, is the next useful beat: it replaces “it’ll run somehow” talk with concrete docked and handheld labels reviewers can pressure-test.
Whether dynamic resolution and upscaling keep those 1260p / 1080p / 864p stickers honest in extended sieges is a December hands-on question. For now, Capcom has put numbers on the page—and that alone is a healthier pre-launch habit than another vague “optimized for Switch 2” shrug.
Source: Nintendo Wire / Capcom Monster Hunter official performance table
