Twenty-six numeric critic scores for Saber's new Hellraiser game average to an NGC Rating of 76. That sits a few points above OpenCritic's Top Critic Average of 73 (62% recommend) and above Metacritic's early PS5 Metascore of 69 from 34 reviews. Scores and quotes below were verified Oct 10, 2026, at 10:58 a.m. PT from outlet pages and Metacritic critic listings that attribute a number to each review.
Clive Barker's Hellraiser: Revival launched Oct 8 on PC, PS5, Xbox Series X|S, and Nintendo Switch 2 for $39.99. Saber Interactive developed and published it. Reviewers clock the campaign around eight to ten hours. This roundup is about what those reviews actually say — and why the same Labyrinth can read as a 90 or a 45 depending on who you ask.
NGC Rating: 76 from 26 scores
| Outlet | Score | Normalized | Platform | Link |
|---|---|---|---|---|
| Try Hard Guides | 10/10 | 100 | PC | Review |
| Insider Gaming | 90 | 90 | Multi | Review |
| Console Creatures | 90 | 90 | Multi | Review |
| PCGamesN | 9/10 | 90 | PC | Review |
| TheSixthAxis | 9/10 | 90 | Multi | Review |
| GamingTrend | 8.5/10 | 85 | Multi | Review |
| PSX Brasil | 85 | 85 | PS5 | Review |
| GameWatcher | 85 | 85 | PC | Review |
| Hobby Consolas | 83 | 83 | Multi | Review |
| Areajugones | 82 | 82 | Multi | Review |
| Giant Bomb | 4/5 | 80 | Multi | Review |
| GameSpot | 8/10 | 80 | Multi | Review |
| GamesRadar+ | 4/5 | 80 | PC | Review |
| GameSpew | 80 | 80 | PS5 | Review |
| Gamers Heroes | 80 | 80 | Multi | Review |
| Checkpoint Gaming | 80 | 80 | Multi | Review |
| CGMagazine | 80 | 80 | Multi | Review |
| Screen Rant | 80 | 80 | Multi | Review |
| DualShockers | 7/10 | 70 | Multi | Review |
| Game Rant | 7/10 | 70 | Multi | Review |
| COGconnected | 63 | 63 | Multi | Review |
| IGN | 6/10 | 60 | PS5 | Review |
| Eurogamer | 3/5 | 60 | PC | Review |
| Push Square | 5/10 | 50 | PS5 | Review |
| TheGamer | 2.5/5 | 50 | Multi | Review |
| Game Informer | 4.5/10 | 45 | PS5 | Review |
NGC Rating is the average of those normalized 0–100 scores, rounded to the nearest whole number. Aggregator pages move as more reviews land; this figure is locked to the 26 linked reviews above.
What critics agree on
The Labyrinth and the Cenobites are the safe ground. Giant Bomb's Jason Fanelli (4/5) called the Labyrinth, the Cenobites, and the Genesis Configuration "standout pieces of the puzzle." GamesRadar+ and PCGamesN both treat Pinhead — with Doug Bradley back — and the otherworld geometry as the reason the game exists. Even colder reviews concede the look: Game Informer's Marcus Stewart still called the Labyrinth trips the strongest art direction in the package.
Content warnings are near-universal. Reviewers flag extreme body horror, explicit sexual content, BDSM imagery, drug use, and violence. GameSpot's Kurt Indovina (8/10) argues the game draws a line between consensual kink culture and the murderous Scarlet Church cult; Eurogamer and Push Square stress that the same material will simply be too much for some players. That is not a score debate — it is a buy filter.
Where the scores split: combat, resources, and polish
The break in the room is whether the Resident Evil–meets–Doom combat loop holds up once the Cenobites leave the frame. GameSpot and GamesRadar+ say the Genesis Configuration's telekinesis, fire throws, and Hellchains eventually find a rhythm. Push Square's Aaron Bayne (5/10) says resource scarcity crosses from tense into miserable, especially in boss fights that repeat the same mini-bosses. IGN's Tristan Ogilvie (6/10) lands in the middle: shooting is "solid enough," but repeated chase sequences and flat bosses pad a roughly nine-hour run.
Bugs decide the floor. Game Informer's 4.5/10 is almost entirely a polish review — enemies stuck on geometry, flickering assets, silent executions, healing animations freezing mid-fight. DualShockers (7/10) keeps the story and atmosphere in the win column and still calls the combat "lousy" and the chases trial-and-error. If you bounce hard off jank, open Game Informer and Push Square first. If you came for Barker fidelity and can live with AA roughness, the 80s and up are talking to you.
Switch 2 is a separate story
Keep handheld and docked findings apart from PS5 and PC praise. Metacritic's Switch 2 page still had no Metascore when we checked (only two reviews). FRVR's Lewis White played the first half on Switch 2 and called the port "just passable": pre-rendered cutscenes look closer to other platforms, in-game human locales can look rough, aim needed acceleration tweaks, and gyro is missing. The Labyrinth still looks strong docked. His advice matches the thin Switch coverage so far — play elsewhere if you can; buy Switch 2 only if that is your only box.
Xbox Series coverage is also thin on Metacritic (71 from seven reviews when we checked). Pure Xbox's launch roundup flagged the same critic split and noted Xbox Play Anywhere at $39.99, so a console buy includes PC.
Playtime, price, and who should jump
| Situation | Price | Review signal |
|---|---|---|
| Want Barker / Cenobite fidelity at AA price | $39.99 | Strong yes if you can handle the content and AA jank; NGC 76 with a 45–100 spread |
| Want polished survival horror first | $39.99 | Wait for a patch or a sale — Game Informer and Push Square are the caution tape |
| Switch 2 only | $39.99 | Accept a softer, cut-down image; FRVR prefers other platforms |
| Hard difficulty / replay hunters | $39.99 | Several critics flag no New Game+ and an unbalanced Hard mode |
Verified Oct 10, 2026, at 10:58 a.m. PT: Steam lists the standard edition at $39.99. Reviewers generally finish in about eight to ten hours. There is no day-one Game Pass mention in the review wave we checked — treat it as buy-to-own unless Xbox says otherwise.
For the vibe check: if you want Pinhead, the Labyrinth, and a short, extreme horror campaign, the high 80s and 90s are doing the talking. If scarce ammo, repeated bosses, and launch bugs ruin a horror weekend for you, the 40s and 50s are the reviews to open first.
