Games should let you choose how much a hint reveals
Opinion: A useful puzzle hint should help you take the next step without giving away the whole solution. Players should control how much they learn.
Opinion: A useful puzzle hint should help you take the next step without giving away the whole solution. Players should control how much they learn.
An original argument for optional boss rehearsal: keep the full fight demanding, but give players a focused way to learn the move stopping them.
Opinion: Choosing what to carry can be satisfying. Repeating the same cleanup should be optional, with clear rules and a safe way to undo mistakes.
Opinion: A useful game demo should reveal the decisions you'll keep making, with enough ordinary play to help you judge whether it's for you.
Opinion: A useful recap should help you remember your own adventure, practise the controls and return to a save without starting over.
Our view: choosing a co-op game means planning the next session too. Clear save rules matter as much as getting everyone into the first lobby.
An original opinion on choosing what to play: give an unfinished game one fair return, then decide whether it deserves your next evening.